Tuesday, September 27, 2011

O'Reilly.Supercharged JavaScript Graphics.2011


Book Details:
By: Raffaele Cecco
Publisher: O'Reilly Media
Print: July 2011
Ebook: July 2011
Pages: 280
Print ISBN:978-1-4493-9363-2 | ISBN 10:1-4493-9363-2
Ebook ISBN:978-1-4493-9364-9 | ISBN 10:1-4493-9364-0
 
About the Book
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

Tackle JavaScript optimization and understand how it impacts performance
Create fast-moving graphics by combining old-school DHTML with jQuery
Learn advanced UI techniques using the jQuery UI and Ext JS libraries
Build games with collision detection, object handling, and JavaScript scrolling techniques
Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
Create applications for the small screen with jQuery Mobile and PhoneGap
Use Google’s data visualization tools to create interactive dashboards

Table of Contents
Chapter 1 : Code Reuse and Optimization
Keeping It Fast
What and When to Optimize
Homespun Code Profiling
Optimizing JavaScript
Optimizing jQuery and DOM Interaction
Other Resources
Chapter 2 : DHTML Essentials
Creating DHTML Sprites
Converting into a jQuery Plug-in
Timers, Speed, and Frame Rate
Internet Explorer 6 Background Image Caching
Chapter 3 : Scrolling
CSS-Only Scrolling Effects
Scrolling with JavaScript
Chapter 4 : Advanced UI
HTML5 Forms
Using JavaScript UI Libraries
Creating UI Elements from Scratch
Chapter 5 : Introduction to JavaScript Games
Game Objects Overview
The Game Code
Chapter 6 : HTML5 Canvas
Canvas Support
Bitmaps, Vectors, or Both?
Canvas Limitations
Canvas Versus SVG
Canvas Versus Adobe Flash
Canvas Exporters
Canvas Drawing Basics
Animating with Canvas
Canvas and Recursive Drawing
Replacing DHTML Sprites with Canvas Sprites
A Graphical Chat Application with Canvas and WebSockets
Chapter 7 : Vectors for Games and Simulations
Operations on Vectors
Creating a JavaScript Vector Object
A Cannon Simulation Using Vectors
Rocket Simulation
Chapter 8 : Google Visualizations
Limitations
Chart Glossary
Image Charts
Interactive Charts
Chapter 9 : Reaching the Small Screen with jQuery Mobile
jQuery Mobile
TilePic: A Mobile-Friendly Web Application
PhoneGap
Chapter 10 : Creating Android Apps with PhoneGap
Installing PhoneGap
Creating a PhoneGap Project in Eclipse
Colophon

About the Author
Raffaele Cecco is a veteran software developer from the European video games industry. He served as Technical Director at London-based software studio King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. He has also worked with web technologies and retail e-commerce systems.

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By: Shahen Gasparyan
 

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